-
-
Notifications
You must be signed in to change notification settings - Fork 5
rottexpr
Tom Kidd edited this page Jun 2, 2025
·
3 revisions
| Source Port | rottexpr |
| Game(s) | Rise of the Triad |
| Homepage | https://github.com/LTCHIPS/rottexpr |
| Source Code | https://github.com/LTCHIPS/rottexpr |
| Build Type: | Mac Source Ports Fork |
| MSP Fork | https://github.com/MacSourcePorts/rottexpr |
| Port Type | Original Source Code |
| Project Build Strategy | Project doesn’t do Mac builds |
| Source Code Strategy | Source available |
| Projct Release Strategy | Dated releases from inactive project |
| Mac Support Status | No Mac support provided |
| Project Status | Inactive |
| Build System | Make |
| Programming Language(s) | C/C++ |
| Data Situation | Looks for data in /Users/tomkidd/Library/Application Support/rott
|
| Homebrew Requirements | brew install sdl2 sdl2_mixer |
Straightforward, but I've added some logic to in order to find the game data outside of the bundle. I need to use the SDL method for Get_PrefPath but back when I did this one I didn't know about that one. Also I could do a PR but I think this one's been abandoned, untouched since 2020 or so.
.gitignore
icons/rott.icns
macsourceports_universal2.sh
src/rt_main.c
After integrating the MSPUtils this might be a good one to keep as a fork because of its infrequent updates.