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shockolate
Tom Kidd edited this page Jun 2, 2025
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| Source Port | shockolate |
| Game(s) | System Shock |
| Homepage | https://github.com/Interrupt/systemshock |
| Source Code | https://github.com/Interrupt/systemshock |
| Build Type: | Mac Source Ports Fork |
| MSP Fork | https://github.com/MacSourcePorts/systemshock |
| Port Type | Original Source Code |
| Project Build Strategy | Project doesn't do App Bundles |
| Source Code Strategy | Source available |
| Projct Release Strategy | Versioned but outdated releases |
| Mac Support Status | Official Mac support and builds |
| Project Status | Active |
| Build System | CMake |
| Programming Language(s) | C/C++ |
| Data Situation | Data goes in /Users/tomkidd/Library/Application Support/systemshock/res
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| Homebrew Requirements | brew install sdl2 sdl2_mixer |
In the time since I did this one originally and now, on the build server, I have re-done the changes from before - incorporating the proper SDL2 way to do the App Support directory and some changes I found from someone else that fix the OpenGL issue on Apple Silicon. It's one commit and I have done a PR but I don't know that this project is active any more.