-
-
Notifications
You must be signed in to change notification settings - Fork 5
DOOM64EXPlus
| Source Port | Doom 64 EX+ |
| Game(s) | DOOM 64 |
| Homepage | https://github.com/atsb/Doom64EX-Plus |
| Source Code | https://github.com/atsb/Doom64EX-Plus |
| Build Type: | Mac Source Ports Build |
| Port Type | Original Source Code |
| Project Build Strategy | Project doesn’t do Mac builds |
| Source Code Strategy | Source available |
| Projct Release Strategy | Versioned releases |
| Mac Support Status | No official Mac support |
| Project Status | Active |
| Build System | Xcode |
| Programming Language(s) | C/C++ |
| Data Situation |
DOOM64.WAD in ~/Library/Application Support/doom64ex-plus
|
| Homebrew Requirements | brew install sdl3 sdl3_net zLib libPNG |
IMPORTANT: Mac Source Ports does the official build for this project as well as the maintenance. The author does not update the Xcode project so when things change (like with 5.0.0.0) manual intervention is needed. While we do not officially build from a fork, the tomkidd fork is where the maintenance happens, followed by a PR. This avoids any confusion as to why there's a MSP fork that MSP doesn't use.
This project uses Xcode and I have now figured out the way to automate that.
Also this project broke for a while and I sussed out the issue was that the new method of figuring out OpenGL support was broken on Mac.
This is one of the few projects using SDL3. It was using fluidsynth lite but has since moved to fmod which is not on Homebrew, you have to go to their site to download it.