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OpenLara
Tom Kidd edited this page Jun 12, 2025
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| Source Port | OpenLara |
| Game(s) | Tomb Raider |
| Homepage | http://xproger.info/projects/OpenLara/ |
| Source Code | https://github.com/XProger/OpenLara |
| Build Type: | Mac Source Ports Fork |
| MSP Fork | https://github.com/MacSourcePorts/OpenLara |
| Port Type | Reverse Engineered Source Code |
| Project Build Strategy | Project doesn’t sign/notarize their App Bundles |
| Source Code Strategy | Source available |
| Projct Release Strategy | Versioned releases from inactive project |
| Mac Support Status | Official Mac support and builds |
| Project Status | Active |
| Build System | Xcode |
| Programming Language(s) | C/C++ |
| Data Situation | Data goes in /Users/tomkidd/Library/Application Support/OpenLara/tr1/
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| Homebrew Requirements | None for Xcode version |
This project is insane. 95% of the code is in header files. There is one Objective-C file. The Xcode project doesn't reference anything like SDL2. The app bundle is 2.8MB.
Doing a fork at the moment to support external App Support directory. Need to do a PR.