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OpenEnroth
Tom Kidd edited this page Jun 1, 2025
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| Source Port | OpenEnroth |
| Game(s) | Might and Magic VII |
| Homepage | https://github.com/OpenEnroth/OpenEnroth |
| Source Code | https://github.com/OpenEnroth/OpenEnroth |
| Build Type: | Mac Source Ports Build |
| Port Type | Reverse Engineered Source Code |
| Project Build Strategy | Project doesn't do Universal 2 App Bundles |
| Source Code Strategy | Source available |
| Projct Release Strategy | No Releases |
| Mac Support Status | Official Mac support and builds |
| Project Status | Active |
| Build System | CMake |
| Programming Language(s) | C/C++ |
| Data Situation | Data goes in ~/Library/Application Support/OpenEnroth
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| Homebrew Requirements | brew install cmake ffmpeg openal-soft sdl2 |
Project requires shader scripts which I had to bundle in and also modify the code to look in the app bundle for them.
Also requires setting the locations of openal-soft and zlib manually, which the build script does.