Skip to content
JasperLorelai edited this page Feb 21, 2025 · 1 revision

Source Code

Modifier condition: wearing

Properties:

Property Value
Has Entity Target true
Has Location Target false

Description:

Passes if the player has any of the items specified in any wearable slots.

String Format Options:

Arguments:

  • material - Material
  • durability - Integer - Can be omitted or you can put *
  • name - Spaces replaced with __
- wearing (material 1):(durability 1)|(name 1),... [modifier action]

Section Format Options:

(Unsupported for now.)

Clone this wiki locally