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Condition Wearing In Slot
JasperLorelai edited this page Feb 21, 2025
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1 revision
Modifier condition: wearinginslot
Property | Value |
---|---|
Has Entity Target | true |
Has Location Target | false |
Passes if the player has the item specified in the specific wearable slot.
String Format Options:
Arguments:
-
slot
:-
helm
(hat
,head
) -
chest
(tunic
) -
leg
(pant
) -
boot
(shoe
,feet
)
-
-
material
- Material
- wearinginslot slot=material [modifier action]
-
groups
- Slot groups (old ones are still supported) separated by,
and optionally negated by the!
prefix -
items
- Magic Items separated by|
- wearinginslot slotGroups=items [modifier action]
Section Format Options:
(Unsupported for now.)