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Minigames
eisclimber edited this page Apr 20, 2024
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Minigames make an application more fun, but are also a great way of conveying information.
This is why ExPresS XR provides a number of pre-implemented minigames which can be instantiated via the GameObject-Menu.
They are structured in such a way that they can be used either as-is, reskinned or completely rebuilt in a different context.
You will find in-depth instructions on how to do that in the README.md
files, which can be found in Assets/ExPresS XR/Scripts/Minigames/...
.
Special thanks to Kevin Körner for designing some of the minigames!
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Sword Cleaning
: Preserve an ancient sword by oiling it and padding it with a powdered cloth. -
Coin Throw (Delta Game 2.0)
: Pay tribute to the delta game, a roman game which is over 2000 years old. Throw coins into moving bowls and beat the high score! -
Coin Scale
: The goal is simple: Find the fake coin! But how do you do it, when all you have is a scale? - ... and more to come!
Autor: Luca 'eisclimber' Dreiling; License: MIT
- Getting Started
- Development and Contribution
- Misc
- Experimentation
- Data Gatherering
- Eye Tracking
- ExPresS XR Rig
- Interaction
- Base Button
- Button Quiz
- Collision Hand Rumbler
- Collision Sound Emitter
- Exit Game Interactable (Script Deprecated)
- Interactables
- Haptic Impulse Trigger
- Socket Interactors
- Inverse Kinematics
- Localization
- Minigames
- Coin Scale
- Coin Throw
- Sword Cleaning
- Misc
- Movement
- Presentation
- UI