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Runtime Editor Utils
eisclimber edited this page Feb 11, 2024
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1 revision
static class in ExPresSXR.Misc
This class aims to implement common actions that aims to provide some actions exclusively available in the UnityEditor editor during runtime.
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void ChangeGameTabDisplayMode(GameTabDisplayMode gameTabDisplayMode)
: Changes how the editor displays the VR view in the Game-Tab. -
string MakeExPresSXRPrefabPath(string name)
: Creates an path that MAY be a path to an ExPresSXR Prefab by using the EXPRESS_XR_PREFAB_FORMAT. The parametername
correlates to the relative location inside ExPresS XR's prefabs directory and usually matches with the structure in the GameObject-Creation-Menu.
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string EXPRESS_XR_PREFABS_PATH = "Assets/ExPresS XR/Prefabs/"
: String used as prefix to the prefabs directory of ExPresS XR. -
string EXPRESS_XR_PREFAB_FORMAT = EXPRESS_XR_PREFABS_PATH + "{0}.prefab"
: Format string to insert only the subpath to an ExPresS XR Prefab.
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GameTabDisplayMode
: Determines the modes how to display VR in the editor during play mode. Reflects the enum UnityEngine.XR.XRMirrorViewBlitMode
Autor: Luca 'eisclimber' Dreiling; License: MIT
- Getting Started
- Development and Contribution
- Misc
- Experimentation
- Data Gatherering
- Eye Tracking
- ExPresS XR Rig
- Interaction
- Base Button
- Button Quiz
- Collision Hand Rumbler
- Collision Sound Emitter
- Exit Game Interactable (Script Deprecated)
- Interactables
- Haptic Impulse Trigger
- Socket Interactors
- Inverse Kinematics
- Localization
- Minigames
- Coin Scale
- Coin Throw
- Sword Cleaning
- Misc
- Movement
- Presentation
- UI