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Screen Collision Indicator
eisclimber edited this page Feb 15, 2024
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class in ExPresSXR.UI / Extends MonoBehavior
GameObject instantiable via ExPresS XR/Screen Collision Indicator
A visual indicator for on screen collision that fades the screen corners.
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float strength
: The strength of the indicator. Ranging from 0.0f (=invisible) to 1.0f(=completely visible). -
Color indicatorColor
: The color the indicator is tinted.
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void FadeIn(float duration)
: Fades the indicator in (i.e. makes it visible) over time. Values less or equal fade instant. -
void FadeOut(float duration)
: Fades the indicator in (i.e. makes hides it) over time. Values less or equal fade instant.
Autor: Luca 'eisclimber' Dreiling; License: MIT
- Getting Started
- Development and Contribution
- Misc
- Experimentation
- Data Gatherering
- Eye Tracking
- ExPresS XR Rig
- Interaction
- Base Button
- Button Quiz
- Collision Hand Rumbler
- Collision Sound Emitter
- Exit Game Interactable (Script Deprecated)
- Interactables
- Haptic Impulse Trigger
- Socket Interactors
- Inverse Kinematics
- Localization
- Minigames
- Coin Scale
- Coin Throw
- Sword Cleaning
- Misc
- Movement
- Presentation
- UI