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Movement and Controls
This document describes the default controls for interaction and movement in VR. The input mapping can be edited via the asset at: "Assets/Settings/Input Mappings/XRI Default Input Actions.inputactions"
The rig provides the following presets for movement. Some of them and their concepts are explained further in the following sections:
- Teleport: The most versatile option for movement. Teleport with Snap Turn on both controllers.
- Joystick: Emulates gamepad movement: Rotate with the right controller, move with the left.
- GrabMotion: The world can be grabbed and pulled with any single hand towards the player.
- GrabManipulation: Like 'GrabWorldMotion'. But grabbing with both hands lets users scale and rotate the world.
- Head Gaze: Focus on the direction of the head, and after a while, an interaction or teleport will be triggered.
- Eye Gaze: Focus the direction of the eye, and after a while, an interaction or teleport will be triggered.
- None: No movement despite room scale (movement in the real world).
- Custom: Can be used for creating custom movement if no other preset is applicable.
- Custom(Saved): Loads a previously configured and configured rig. A rig can be saved via the rig's inspector. Only one rig can be saved this way.
Controls for interaction and movement using a headset with controllers.
If you altered the controls or are using a different controller, you will find the SVG of this image and other controllers in '/Assets/ExPresS XR/Sprites/Controls'. You can use vector-graphic programs like Inkscape to edit the SVGs.
Can be enabled on both controllers via the ExPresS XR Rig
.
-
Select: Press (and hold) the trigger button while the controller is near a selectable
XR Interactable
. For Valve Index, this can also be done by gripping (e.g., closing the hand) the controller.
Tipp: To be more accessible, you can combine UI and normal selection by adding the triggerPressed
for the XR [Left/Right] Hand Interaction/Select
-InputAction in the ExPresS XR Default Input Actions.inputaction
-Asset. You can copy it from XR [Left/Right] Hand Interaction/Select UI
and make sure to select the correct InputAction for each hand.
Can be enabled on both controllers via the ExPresS XR Rig
.
- Select: Press the trigger button while pointing the controller towards a selectable UI element.
Can be enabled on both controllers via the ExPresS XR Rig
.
- Enter Teleportation Mode: Push the joystick forwards and hold it away from the center until ready to teleport.
-
Cancel Teleportation Mode: Must be enabled in
HandController
. When in Teleportation Mode, press the trigger (or grip the controller for Valve Index) to cancel the teleportation. - Change Looking Direction After Teleportation: When in Teleportation Mode, turning the joystick will change the orientation after being teleported to match the direction of the joystick when released.
- Select Teleportation: When in Teleportation Mode and hovering on a valid target, release the joystick to teleport.
Active for left controller when enabled via the ExPresS XR Rig
.
- Snap Turn Left (45 Degrees): Move the joystick to the left.
- Snap Turn Right (45 Degrees): Move the joystick to the right.
- Snap Turn (180 Degrees): Move the joystick to the back.
Active for the right controller when enabled via the ExPresS XR Rig
.
- Move: Hold the joystick in the direction you want to move.
Active for the left controller when enabled via the ExPresS XR Rig
.
- Continuous Turn Left: Hold the joystick to the left.
- Continuous Turn Right: Hold the joystick to the right.
Use the 'Select'-Interaction to grab and hold Climb Interactable
. Moving the hand grabbing will move you around.
Activatable via the InputOptions.
Controls for interaction and movement using a headset without controllers or a smartphone.
-
Select Action: Hold your head steady on a valid target. After the circle
HeadGazeReticle
is full, the select action will be performed. If enabled, keeping the head still will continuously trigger new selects. -
Cancel Select Action: Move your head while the
HeadGazeReticle
is active or target a new interactor.
In order for interactions to work, the mouse must be registered in the window. Be sure to click into the (Unity-Editor-)Window if interactions/teleportation are not being executed.
Like Head Gaze but using the look direction of the eyes instead. This feature could not be verified to work as we are lacking a compatible device.
Autor: Luca 'eisclimber' Dreiling; License: MIT
- Getting Started
- Development and Contribution
- Misc
- Experimentation
- Data Gatherering
- Eye Tracking
- ExPresS XR Rig
- Interaction
- Base Button
- Button Quiz
- Collision Hand Rumbler
- Collision Sound Emitter
- Exit Game Interactable (Script Deprecated)
- Interactables
- Haptic Impulse Trigger
- Socket Interactors
- Inverse Kinematics
- Localization
- Minigames
- Coin Scale
- Coin Throw
- Sword Cleaning
- Misc
- Movement
- Presentation
- UI