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Target Area
eisclimber edited this page Feb 11, 2024
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class in ExPresSXR.Minigames.SwordCleaning / Extends UnityEngine.MonoBehaviour
Component added via Component Menu
Triggers TargetArea that are set as target and tracks the progress of triggering all targets.
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int _actionsToComplete
: How many times the triggerer must enter and exit for the target to be completed. Default = 1. -
Collider targetCollider
: The collider used to detect collisions.
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bool completed
: If the number of actions were performed and the target is completed, not registering any more actions.
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void QueueAction()
: Adds another action to be performed and handle completion.
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OnActionPerformed
: If an action was performed (whilst the target has not been completed). -
OnCompleted
: If an action completes the target.
Autor: Luca 'eisclimber' Dreiling; License: MIT
- Getting Started
- Development and Contribution
- Misc
- Experimentation
- Data Gatherering
- Eye Tracking
- ExPresS XR Rig
- Interaction
- Base Button
- Button Quiz
- Collision Hand Rumbler
- Collision Sound Emitter
- Exit Game Interactable (Script Deprecated)
- Interactables
- Haptic Impulse Trigger
- Socket Interactors
- Inverse Kinematics
- Localization
- Minigames
- Coin Scale
- Coin Throw
- Sword Cleaning
- Misc
- Movement
- Presentation
- UI