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Tips And Best Practices
eisclimber edited this page Apr 20, 2024
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- If you want to hide/show Gizmos, go to the Gizmos-Dropdown and click on the icons, not the toggles.
When missing, imports (
using xyz;
) can be imported by pressing Ctrl + . and choosing the correct namespace. - All teleportation areas should be in the "Teleportation"-InteractionLayer
- If there are some ProBuilder-Errors, select the
ProBuilder MeshFilter
with the mesh throwing the errors, then enable and disableLightmap Static
(also on the children). This will update the mesh and usually fix most errors. - You can update your changes with the ExPresS XR-Repo using the following video.
Autor: Luca 'eisclimber' Dreiling; License: MIT
- Getting Started
- Development and Contribution
- Misc
- Experimentation
- Data Gatherering
- Eye Tracking
- ExPresS XR Rig
- Interaction
- Base Button
- Button Quiz
- Collision Hand Rumbler
- Collision Sound Emitter
- Exit Game Interactable (Script Deprecated)
- Interactables
- Haptic Impulse Trigger
- Socket Interactors
- Inverse Kinematics
- Localization
- Minigames
- Coin Scale
- Coin Throw
- Sword Cleaning
- Misc
- Movement
- Presentation
- UI