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World Space Canvas (Always On Top)
No Script
GameObject instantiable via ExPresS XRWorld Space Canvas (Always On Top)
This is not a extra script. It is just the default Canvas
set to RenderMode.WorldSpace
and added XR UI Raycast support from the Unity's XR Toolkit.
If the canvas should not be able to be interacted with (e.g. show no interaction ray), remove the GraphicRaycaster
- and Tracked Device Graphic Raycaster
-Component from the Canvas.
If only some Children/Components should not react to UI interaction disable the Raycast Target
-Property.
Additionally it's rendering layer is set to UI Always On Top
, meaning it will be visible even other GameObjects would physically occlude it. This can be used to build custom HUDs or rotating Canvas that might clip through some Objects.
Autor: Luca 'eisclimber' Dreiling; License: MIT
- Getting Started
- Development and Contribution
- Misc
- Experimentation
- Data Gatherering
- Eye Tracking
- ExPresS XR Rig
- Interaction
- Base Button
- Button Quiz
- Collision Hand Rumbler
- Collision Sound Emitter
- Exit Game Interactable (Script Deprecated)
- Interactables
- Haptic Impulse Trigger
- Socket Interactors
- Inverse Kinematics
- Localization
- Minigames
- Coin Scale
- Coin Throw
- Sword Cleaning
- Misc
- Movement
- Presentation
- UI