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Circular Timer Ui
eisclimber edited this page Apr 29, 2025
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class in ExPresSXR.UI / Extends ExPresSXR.UI.TimerUi
Component added via Component Menu / GameObject instantiable via ExPresSXR/Circular Timer Ui
Visualizes an ExPresS XR Timer as a filling circle.
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FillSettings _fillSettings
: Object that holds the settings for for visualization.
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override void ResetVisualization()
: Resets the visualization.
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override void UpdateUI(float remainingTime, float waitTime)
: Updates the visualization of the timer.
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FillSettings
: Class that holds the settings for for circular visualization.
Autor: Luca 'eisclimber' Dreiling; License: MIT
- Getting Started
- Development and Contribution
- Misc
- Experimentation
- Data Gatherering
- Eye Tracking
- ExPresS XR Rig
- Interaction
- Base Button
- Button Quiz
- Collision Hand Rumbler
- Collision Sound Emitter
- Interactables
- Haptic Impulse Trigger
- Socket Interactors
- Value Range Interactables
- Inverse Kinematics
- Localization
- Minigames
- Archery
- Arrow
- Bow
- Dojo Example
- Object Pool
- Target Spawner
- Coin Scale
- Coin Throw
- Excavation
- Target Area
- Archery
- Misc
- Movement
- Presentation
- UI