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BlockBeamSpell
MomoPewpew edited this page Jul 28, 2023
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spell-class: ".instant.BlockBeamSpell"
Instant spell: A ranged mechanic which shoots in a line that travels instantly to its end destination, using a block effect.
Option | Description | Default Value |
---|---|---|
block-type |
Type of the block used in the spell. | stone |
relative-offset |
Modifies the start location of the beam by the defined vector. | 0,0.5,0 |
target-relative-offset |
Modifies the entity target location of the beam by the defined vector. | 0,0.5,0 |
remove-delay |
Delay before removing the blocks | 40 |
health |
Health of each block | 2000 |
hit-radius |
Radius around the beam that will be collided with. | 2 |
max-distance |
Max distance it will travel before removal. | 30 |
vertical-hit-radius |
Radius of the vertical collision. | 2 |
gravity |
How fast the beam falls, roughly in blocks per travelled distance. | 0 |
y-offset |
Starting position of the beam according to caster's location. (Overrides relative-offset) | 0 |
interval |
How often it will play the spell's listed effects in ticks. | 1 |
rotation |
Rotation of the beam over time and distance to the degree given. | 0 |
rotation-x |
Rotation of the beam around its x-axis | 0 |
rotation-y |
Rotation of the beam around its y-axis | 0 |
rotation-z |
Rotation of the beam around its z-axis | 0 |
beam-vert-offset |
Starting position vertically. | 0 |
beam-horiz-offset |
Starting position horizontally. | 0 |
small |
Whether the blocks should be smaller. | false |
use-hp-fix |
Whether to use the hp fix. | false |
change-pitch |
Whether to change start location's pitch. | true |
stop-on-hit-entity |
Should the beam stop itself when it hits an entity? | false |
stop-on-hit-ground |
Should the beam stop itself when it hits the ground? | false |
spell |
Sub-spell cast on hit. | "" |
spell-on-end |
Sub-spell cast on beam's end position. | "" |
spell-on-hit-ground |
Sub-spell cast when the beam hits the ground. | "" |
Tree_Beam:
spell-class: ".MultiSpell"
name: "&2Tree &aBeam"
spells:
- Branch_Beam_1
- Branch_Beam_2
- Branch_Beam_3
- Branch_Beam_4
- Branch_Beam_5
effects:
1:
position: caster
effect: sound
sound: block.grass.break
volume: 5
pitch: 0.5
Branch_Beam_1: &Branches
spell-class: ".instant.BlockBeamSpell"
helper-spell: true
spell: Branch_Damage
spell-on-hit-ground: Tree_Ground_Effect
block-type: oak_wood
change-pitch: false
stop-on-hit-ground: false
stop-on-hit-entity: false
health: 100
use-hp-fix: false
target-relative-offset: 0,0,0
beam-vert-offset: 0
beam-horiz-offset: 0
hit-radius: 1
vertical-hit-radius: 2
max-distance: 3
remove-delay: 20
rotation-x: 0
rotation-y: 0
rotation-z: 0
interval: 0.5
small: false
rotation: 15
gravity: -0.1
relative-offset: 0,0.5,0
Branch_Beam_2:
<<: *Branches
spell-class: ".instant.BlockBeamSpell"
rotation: -15
gravity: -0.1
beam-horiz-offset: 45
relative-offset: 2.5,2,-0.5
Branch_Beam_3:
<<: *Branches
spell-class: ".instant.BlockBeamSpell"
spell-on-end: Leaves_Beam_MULTI
rotation: -15
gravity: -0.1
beam-horiz-offset: 45
relative-offset: 4.5, 3.5, -2
Branch_Beam_4:
<<: *Branches
spell-class: ".instant.BlockBeamSpell"
spell-on-end: Leaves_Beam_MULTI
small: true
rotation: -15
gravity: -0.1
beam-horiz-offset: 90
relative-offset: 2, 3.5, -5
Branch_Beam_5:
<<: *Branches
spell-class: ".instant.BlockBeamSpell"
spell-on-end: Leaves_Beam_MULTI
small: true
rotation: 15
gravity: -0.1
beam-horiz-offset: -90
relative-offset: -2.5, 4.5, 7
Leaves_Beam_MULTI:
spell-class: ".TargetedMultiSpell"
helper-spell: true
stop-on-fail: false
require-entity-target: false
spells:
- Leaves_Beam_1
- Leaves_Beam_2
- Leaves_Beam_3
- Leaves_Beam_4
- Leaves_Beam_5
- Leaves_Beam_6
- Leaves_Beam_7
Leaves_Beam_1: &Leaves
spell-class: ".instant.BlockBeamSpell"
helper-spell: true
spell: Leaf_Damage
block-type: oak_leaves
change-pitch: false
stop-on-hit-ground: false
stop-on-hit-entity: false
health: 100
use-hp-fix: true
target-relative-offset: 0,0,0
beam-vert-offset: 0
hit-radius: 1
vertical-hit-radius: 2
gravity: 0
beam-horiz-offset: -90
interval: 0.5
remove-delay: 20
rotation-x: 0
rotation-y: 0
rotation-z: 0
small: false
max-distance: 6
rotation: 30
relative-offset: 0,0.5,0
Leaves_Beam_2:
<<: *Leaves
spell-class: ".instant.BlockBeamSpell"
small: true
rotation: 30
max-distance: 6
relative-offset: 0,1,0
Leaves_Beam_3:
<<: *Leaves
spell-class: ".instant.BlockBeamSpell"
small: true
rotation: 30
max-distance: 6
relative-offset: 0,0,0
Leaves_Beam_4:
<<: *Leaves
spell-class: ".instant.BlockBeamSpell"
small: true
rotation: 45
max-distance: 4
relative-offset: 0,1.4,0.3
Leaves_Beam_5:
<<: *Leaves
spell-class: ".instant.BlockBeamSpell"
small: true
rotation: 45
max-distance: 4
relative-offset: 0,-0.4,0.3
Leaves_Beam_6:
<<: *Leaves
spell-class: ".instant.BlockBeamSpell"
small: true
rotation: 90
max-distance: 2
relative-offset: 0,1.8,0.5
Leaves_Beam_7:
<<: *Leaves
spell-class: ".instant.BlockBeamSpell"
small: true
rotation: 90
max-distance: 2
relative-offset: 0,-0.8,0.5
Branch_Damage:
spell-class: ".targeted.PainSpell"
helper-spell: true
damage: 4
check-plugins: true
ignore-armor: false
can-target: players,nonplayers
effects:
1:
position: target
effect: particles
particle-name: BLOCK_CRACK
material: OAK_WOOD
height-offset: 1
horiz-spread: 1
vert-spread: 1
count: 10
Leaf_Damage:
spell-class: ".targeted.PainSpell"
helper-spell: true
damage: 2
check-plugins: true
ignore-armor: false
can-target: players,nonplayers
effects:
1:
position: target
effect: particles
particle-name: BLOCK_CRACK
material: OAK_LEAVES
height-offset: 1
horiz-spread: 1
vert-spread: 1
count: 20
Tree_Ground_Effect:
spell-class: ".targeted.DummySpell"
helper-spell: true
effects:
1:
position: target
effect: particles
particle-name: EXPLOSION_NORMAL
horiz-spread: 1
vert-spread: 1
count: 10
speed: 0.25
!!!This is not the official MagicSpells wiki!!!
This wiki was cloned from the official one to document the changes to the plugin that were made specifically for Dwarves vs Zombies 2023 and Lords of Minecraft 2