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Menu Spell
MomoPewpew edited this page Nov 5, 2024
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spell-class: ".MenuSpell"
A spell that opens a GUI with options.
Option | Description | Default Value |
---|---|---|
title |
The title of the menu. Supports variable replacement. | "Window Title <spellName>" |
delay |
Delay the open event by server ticks. You should set this to at least 1 when chaining menu spells. | 0 |
require-entity-target |
If set to true targets entities to cast the spell on. | false |
require-location-target |
If set to true targets locations to cast the spell at. | false |
target-opens-menu-instead |
If set to true, open the GUI for the targeted entity if require-entity-target is true. |
false |
bypass-normal-cast |
If set to false, all sub-spells in all options will not be be cast as a sub-spell, but as a main spell. By default, sub-spells are cast in partial mode, ignoring cooldowns and other things listed. Using this spell option ignores all other cast arguments, and it is the equivalent of configuring all sub-spells to be cast in full mode. | true |
bypass-normal-cast |
If set to false it will check for Reagents/Modifiers/Messages/Cooldowns. | true |
filler |
An item to fill slots without items. Uses the Cast Items format. | null |
stay-open-non-option |
If set to true, when empty slots or fillers are clicked, the menu will stay open. | false |
min-rows |
If set to true, a menu with pre-set size will be created and filled. If false, the menu rows will automatically expand depending on if an item is located inside it or not. | false |
options |
It's a section with multiple menu option sections. The key can be named whatever. | |
auto-arrange |
When this is true, the slot config on your options will be ignored and the menu is automatically squished into the smallest space (ignoring options that fail their modifiers). This also adds page buttons if the MenuSpell wants to show more than 50 options. | false |
previous-page-item |
The item that is used to display the "Previous Page" button in auto-arrange mode. | |
next-page-item |
The item that is used to display the "Next Page" button in auto-arrange mode. | |
spacer-item |
The item that is shown in slot 51 in auto-arrange mode. Used to add UI elements or other tooltips. |
Option | Description |
---|---|
slot |
The slot to put this item in. If two items have the same slot, the latest will override the previous item. Option modifiers can be used to control this and have a specific item appear based on the condition. |
slots |
A list of slots to put the item in. The behaviour is the same as above. If both slot and slots are defined, slot will be ignored. |
item |
Magic item to display. Can be in string format using the Cast Items format or a configuration section using the Magic Items format. Custom name and lore support variable replacement. |
items |
List of magic items, using the Cast Items format, to pick one random item from. If this is defined, it will ignore item . |
quantity |
Quantity of the specified item . This can be a variable name. |
modifiers |
Modifiers which determine whether the item is displayed in the slot. |
spell |
Sub-spell casted if item is left clicked. |
spell-right |
Sub-spell casted if item is right clicked. |
spell-middle |
Sub-spell casted if item is middle mouse clicked. |
spell-sneak-left |
Sub-spell casted if item is left clicked while sneaking. |
spell-sneak-right |
Sub-spell casted if item is right clicked while sneaking. |
power |
The spell power of the clicked spell. |
stay-open |
Defaults to false . Determines whether the menu should stay open when an item is clicked. The menu is reopened (refreshed) if the item clicked cast a spell which was cast successfully. If it didn't cast successfully, it doesn't close the menu. |
variable-mods-click |
Variable-Modification A list of variables to be modified on click. These are processed before the spell is cast. |
variable-mods-clicked |
Variable-Modification A list of variables to be modified on click. These are processed after the spell is cast, and require the spell cast to be successful. |
Menu:
spell-class: ".MenuSpell"
cooldown: 2
bypass-normal-cast: false
options: # You can have more than one defined option
option1: # The name of the option can be anything
slot: 0 # The first slot starts from 0 to 53
item: stone
quantity: 64
stay-open: false
option2:
slot: 1
item: stone
quantity: 32
stay-open: true # Leave the menu open if you select this
CoordsMenu: # A simple example yet a great way to use variable replacement in a MenuSpell
spell-class: ".MenuSpell"
cast-item: compass
title: "&4This GUI shows your coordinates!"
options:
coordinates:
slot: 1
item: # In this case the item option is a configuration section
type: compass
name: "&7&lCoordinates"
lore:
- "&9You are now at..."
- "&cX: &4%var:meta_location_x:0% &cY: &4%var:meta_location_y:0% &cZ: &4%var:meta_location_z:0%"
stay-open: true
bedcordinates:
slot: 7
item:
type: bed
name: "&b&lBed Coordinates"
lore:
- "&9You are now at..."
- "&cX: &4%var:meta_bed_location_x:0% &cY: &4%var:meta_bed_location_y:0% &cZ: &4%var:meta_bed_location_z:0%"
stay-open: true
!!!This is not the official MagicSpells wiki!!!
This wiki was cloned from the official one to document the changes to the plugin that were made specifically for Dwarves vs Zombies 2023 and Lords of Minecraft 2