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Entity Data
MomoPewpew edited this page Nov 16, 2024
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This section explains how to properly configure entity data section in spells.
Option | Description | Default Value |
---|---|---|
size |
Sets the size of the entity (slime and pufferfish size) | 0 |
baby |
Spawns baby version of the entity | false |
tamed |
Spawns tamed version of the entity | false |
angry |
Spawns angry version of the entity | false |
chested |
Spawns chested version of the entity | false |
powered |
Spawns powered version of the entity | false |
saddled |
Spawns saddled version of the entity | false |
sheared |
Spawns sheared version of the entity | false |
material |
Defines the material. | "" |
type |
Defines entity type. | "" |
color |
Defines the entity color. | "" |
pattern-color |
Defines the pattern color. | "" |
style |
Defines the entity style | "" |
entity |
Defines the entity type | "" |
Supported entities and how options affect them:
Entity | Options |
---|---|
player |
- |
wither_skeleton |
- |
zombie_villager |
- |
creeper |
powered - makes the creeper powered |
villager |
type - sets the villager profession |
sheep |
color - sets the sheep color sheared - makes the sheep sheared |
rabbit |
type - sets the rabbit type |
wolf |
color - sets the wolf's collar color tamed - makes the wolf tamed angry - makes the wolf angry |
pig |
saddled - makes the pig saddled |
iron_golem |
- |
mooshroom |
- |
magma_cube |
size - sets the magma cube size |
ocelot |
- |
snow_golem |
- |
wither |
- |
ender_dragon |
- |
horse |
color - sets the horse color style - sets the horse style saddled - makes the horse wear a saddle |
skeleton_horse |
saddled - makes the horse wear a saddle |
zombie_horse |
saddled - makes the horse wear a saddle |
mule |
chested - makes the mule wear chests |
donkey |
chested - makes the mule wear chests |
elder_guardian |
- |
slime |
size - sets the slime size |
cod |
- |
salmon |
- |
pufferfish |
size - sets the pufferfish size |
tropical_fish |
type - sets the fish pattern color - sets the fish base color pattern-color - sets the pattern color |
llama |
color - sets the llama color material - sets the decor material |
polar_bear |
- |
armor_stand |
small - makes the armor stand small has-arms - should the armor stand have arms? marker - should it be a marker? (meaning it has a very small collision box) visible - should the armor stand be visible? has-base-plate - should the armor stand have its base plate? head-angle - head angle body-angle - body angle left-arm-angle - left arm angle right-arm-angle - right arm angle left-leg-angle - left leg angle right-leg-angle - right leg angle |
bat |
- |
blaze |
- |
dolphin |
- |
enderman |
material - sets the item in its hands |
ghast |
- |
guardian |
- |
illusioner |
- |
vindicator |
- |
evoker |
- |
skeleton |
- |
spider |
- |
cave_spider |
- |
giant |
- |
zombie |
baby - makes the zombie a baby |
zombie_pigman |
- |
silverfish |
- |
witch |
- |
endermite |
- |
shulker |
- |
cow |
- |
chicken |
- |
squid |
- |
parrot |
type - sets the parrot variant |
turtle |
- |
phantom |
size - sets the size of the phantom |
drowned |
- |
falling_block |
material - sets the falling block material |
item |
material - sets the item material |
display |
view-range - Sets the view distance/ range of this display. shadow-radius - Sets the shadow radius of this display. shadow-strength - Sets the shadow strength of this display. width - Sets the width of this display. height - Sets the height if this display. billboard - Sets the billboard setting of this entity. The billboard setting controls the automatic rotation of the entity to face the player. glow-color-override - Sets the scoreboard team overridden glow color of this display. brightness - Sets the brightness override of the entity. block - The block lighting component of this brightness. sky - The sky lighting component of this brightness. transformation - Sets the transformation applied to this display. interpolation-delay - Sets the amount of ticks to wait before applying this transformation. If you want to use interpolation-duration , then this must be at least 1. interpolation-duration - Sets the amount of ticks over which to animate the transformation. loop-interval - Sets the amount of ticks after which to reapply this transformation. translation - Sets the translation component of this transformation. Default 0,0,0 left-rotation - Sets the left rotation component of this transformation. Default 0,0,0,1 scale - Sets the scale component of this transformation. Default 1.0,1.0,1.0 right-rotation - Sets the right rotation component of this transformation. Default 0,0,0,1 Multiple transformations can be applied to an entity in sequence by using transformation-2 , transformation-3 etc. and setting an interpolation-delay on them. |
block_display |
block - Sets the displayed block. |
item_display |
item - Sets the displayed item. Supports magic item notation. item-display-transform - Sets the item display transform for this entity. |
text_display |
text - Sets the displayed text. line-width - Sets the maximum line width before wrapping. background - Sets the text background color. text-opacity - Sets the text opacity. shadow - Sets if the text is shadowed. see-through - Sets if the text is see through. default-background - Sets if the text has its default background. alignment - Sets the text text alignment for this display. |
!!!This is not the official MagicSpells wiki!!!
This wiki was cloned from the official one to document the changes to the plugin that were made specifically for Dwarves vs Zombies 2023 and Lords of Minecraft 2