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Particle Projectile Spell
MomoPewpew edited this page Jul 28, 2023
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spell-class: ".instant.ParticleProjectileSpell"
Fires a projectile that aims to hit a target with spells. You can configure it to have effects.
Option | Description | Variable Type | Default Value |
---|---|---|---|
start-forward-offset |
Modifies the forward offset. (Overrides start-x-offset ) |
Float | 1 |
start-x-offset |
Modifies the start x offset. | Float | 1 |
start-y-offset |
Modifies the start y offset. | Float | 0 |
start-z-offset |
Modifies the start z offset. | Float | 0 |
target-y-offset |
Modifies the target's y offset. | Float | 0 |
relative-offset |
Relative offset applied at the start location. (Overrides all options above) | String | "1,1,0" |
effect-offset |
Effect offset applied at the projectile location. | String | "0,0,0" |
projectile-acceleration |
Increases the projectile's speed over time. | Float | 0 |
projectile-acceleration-delay |
How often should it increase the projectile's speed? (in ticks). | Integer | 0 |
projectile-turn |
Rotates the projectile around this angle each tick it flies (forms a circle) | Float | 0 |
projectile-velocity |
How fast the projectile moves, roughly in blocks per second. | Float | 10 |
projectile-vert-offset |
An offset of the direction the projectile moves vertically in tangent values. | Float | 0 |
projectile-horiz-offset |
An offset of the direction the projectile moves horizontally in degrees. | Float | 0 |
projectile-gravity |
How fast the projectile falls, roughly in blocks per second. | Float | 0 |
projectile-vert-gravity |
How fast the projectile falls, roughly in blocks per second. (overrides projectile-gravity ) |
Float | 0 |
projectile-horiz-gravity |
Applies gravity affecting its horizontal rotation (forms a spiral) | Float | 0 |
projectile-spread |
Effectively the opposite of accuracy. A higher number means less accuracy. | Float | 0 |
projectile-vertical-spread |
Effectively the opposite of vertical accuracy. A higher number means less accuracy. (overrides projectile-spread ) |
Float | 0 |
projectile-horizontal-spread |
Effectively the opposite of horizontal accuracy. A higher number means less accuracy. (overrides projectile-spread ) |
Float | 0 |
tick-interval |
How often to play the particle effect and check hitboxes (in ticks) | Integer | 2 |
spell-interval |
Used with the hit-air-during option, casts the spell-on-tick each defined ticks |
Integer | 20 |
intermediate-effects |
How often to play the particle effects between travelled locations | Integer | 0 |
intermediate-hitboxes |
How often to check hitboxes between travelled locations | Integer | 0 |
special-effect-interval |
How often to play the particle effects (in ticks) | Integer | 1 |
max-distance |
The maximum distance this particle is allowed to travel. | Double | 15 |
max-duration |
The maximum duration this particle is allowed to exist. | Double | 0 |
hit-radius |
How far from the center of the particle to look for entities to hit. | Float | 1.5 |
vertical-hit-radius |
How far vertically from the center of the particle to look for entities to hit. | Float | 1.5 |
ground-hit-radius |
How far from the center of the particle to look for ground blocks. | Float | 0 |
ground-vertical-hit-radius |
How far vertically from the center of the particle to look for ground blocks. | Float | 0 |
ground-materials |
A list of block materials, defined ground blocks for the projectile. | String List | null (path-able blocks by default) |
disallowed-ground-materials |
The ground blocks the projectile should ignore. You can use this to override some blocks in the default path-able list. | String List | null |
tick-spell-limit |
How many times can the spell-on-tick be casted? Works only if the value is more than 0 |
Integer | 0 |
max-entities-hit |
How many targets can it hit before it disappears. | Integer | 0 |
height-from-surface |
If hug-surface is true, this controls how high off the ground the projectile is. |
Float | 0.6 |
hug-surface |
Whether this projectile should hug the surface rather than follow an arc. If this is true, the projectile-gravity will be ignored. |
Boolean | false |
controllable |
If set to true, the projectile will follow your cursor's direction | Boolean | false |
change-pitch |
If set to false, the projectile's start location will set its pitch to 0 | Boolean | true |
hit-self |
Whether the projectile should hit the caster. | Boolean | false |
hit-ground |
Whether the projectile should trigger the spell upon running into the ground. | Boolean | true |
hit-players |
Whether the projectile should hit players. | Boolean | false |
hit-non-players |
Whether the projectile should hit non-players. | Boolean | true |
hit-air-at-end |
Whether the projectile should trigger the spell if it reaches max-distance without hitting anything. | Boolean | false |
hit-air-during |
Whether the projectile should trigger the spell all the way it travels. | Boolean | false |
hit-air-after-duration |
Whether the projectile should trigger the spell if it reaches max-duration without hitting anything. |
Boolean | false |
stop-on-hit-entity |
Whether the projectile should stop upon hitting an entity. If this is false, it will continue through and could hit multiple targets. | Boolean | true |
stop-on-hit-ground |
Whether the projectile should stop upon hitting the ground. If this is false, it will pass through the ground and will not stop unless max-distance or max-duration is set |
Boolean | true |
stop-on-modifier-fail |
Whether the projectile should disappear if projectile-modifiers will fail |
Boolean | true |
allow-caster-interact |
Whether the caster can create interactions without other players | Boolean | true |
power-affects-velocity |
Whether the spell power affects the velocity of the projectile. | Boolean | true |
can-target |
Target list for the projectile. (overrides hit-self , hit-players , hit-non-players ) |
String List | null |
projectile-modifiers |
Modifiers for the projectile, if modifier check won't pass, the projectile will stop flying. | String List | null |
interactions |
Interaction list (- projectileToCollideWith spellOnCollision) | String List | null |
spell |
The default sub-spell to cast on hit. Must be a targeted spell that can hit the ground or an entity, depending on how the options above are set up. | String | Empty |
spell-on-hit-air |
Sub-spell to cast when it reaches max distance. Must be a targeted spell that can hit the ground or an entity, depending on how the options above are set up. (requires hit-air-at-end ) |
String | Empty |
spell-on-hit-self |
Sub-spell to cast when the projectile hits the caster. Must be a targeted spell that can hit the ground or an entity, depending on how the options above are set up. (requires hit-self ) |
String | Empty |
spell-on-tick |
Sub-spell to cast when the projectile flies. Must be a targeted spell that can hit the ground, depending on how the options above are set up. (requires hit-air-during and spell-interval ) |
String | Empty |
spell-on-hit-ground |
Sub-spell to cast when the projectile hits the ground. Must be a targeted spell that can hit the ground, depending on how the options above are set up. (requires hit-ground ) |
String | Empty |
spell-on-hit-entity |
Sub-spell to cast when the projectile hits a target. Must be a targeted spell that can hit the ground or an entity, depending on how the options above are set up. (requires hit-players or hit-non-players or can-target list) |
String | Empty |
spell-on-duration-end |
Sub-spell to cast when the projectile reaches its max-duration . Must be a targeted spell that can hit the ground, depending on how the options above are set up. (requires hit-air-after-duration ) |
String | Empty |
spell-on-modifier-fail |
Sub-spell to cast when the projectile's modifier list fails. Must be a targeted spell that can hit the ground, depending on how the options above are set up. (requires projectile-modifiers ) |
String | Empty |
spell-on-entity-location |
Sub-spell to cast when the projectile hits a target. Must be a targeted spell that can hit the ground. | String | Empty |
proj_test:
spell-class: ".instant.ParticleProjectileSpell"
change-pitch: true
controllable: false
projectile-velocity: 10
tick-interval: 1
max-distance: 40
special-effect-interval: 1
stop-on-hit-entity: false
stop-on-hit-ground: true
relative-offset: 0,1,0
effects:
eff1:
position: special
effect: particles
particle-name: REDSTONE
color: FFFF00
horiz-spread: 0.1
vert-spread: 0.1
size: 1
count: 25
!!!This is not the official MagicSpells wiki!!!
This wiki was cloned from the official one to document the changes to the plugin that were made specifically for Dwarves vs Zombies 2023 and Lords of Minecraft 2