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LoopSpell
MomoPewpew edited this page Feb 16, 2024
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spell-class: ".targeted.LoopSpell"
Targeted spell. The LoopSpell allows for the caster to repeatedly cast spells at either a target, the target's location or their own location for some duration of time and a certain amount of iterations. The LoopSpell
can also be used without a target or location if the targeted
option is set to false
.
Option | Description | Type | Default Value |
---|---|---|---|
delay |
Defines how long, in ticks, before the loop starts. | Long | 0 |
duration |
Defines how long, in ticks, the loop will last. If less than or equal to 0, the loop will last indefinitely unless iterations is specified. |
Long | 0 |
interval |
Defines how long, in ticks, the interval between casting the spells . |
Long | 20 |
iterations |
Defines how many total iterations the loop will do. If less than or equal to 0, the loop will last indefinitely unless duration is specified. | Integer | 0 |
y-offset |
Vertical offset when casting at a location | Double | 0 |
targeted |
If true , depending on require-entity-target and point-blank , the loop will target an entity or location. If false , spells will be cast without an entity or location target. |
Boolean | true |
point-blank |
If true and require-entity-target , the loop will target the initial location of the caster. |
Boolean | false |
stop-on-fail |
If true , if a spell fails to cast, the loop will stop. |
Boolean | false |
stop-on-success |
If true , if all spells succeed to cast, the loop will stop. |
Boolean | false |
pass-targeting |
If true , the spell's can-target list will be passed down to targeted entity spells in spells when casting. |
Boolean | true |
cancel-on-death |
If true , dying will cancel the loop. Will always cancel if targeting a non-player entity. |
Boolean | false |
require-entity-target |
If true , targets an entity for the loop. |
Boolean | false |
cast-random-spell-instead |
If true , the loop will instead randomly cast one spell in spells each iteration. |
Boolean | false |
skip-first |
If true , skips loop-modifiers , variable-mods-loop , loop-target-modifiers , loop-location-modifiers and variable-mods-target-loop on the first iteration of the loop. |
Boolean | false |
skip-first-loop-modifiers |
If true , skip loop-modifiers on the first iteration of the loop. Uses the value of skip-first as its default. |
Boolean | skipFirst |
skip-first-variable-mods-loop |
If true , skip variable-mods-loop on the first iteration of the loop. Uses the value of skip-first as its default. |
Boolean | skipFirst |
skip-first-loop-target-modifiers |
If true , skip loop-target-modifiers on the first iteration of the loop. Uses the value of skip-first as its default. |
Boolean | skipFirst |
skip-first-loop-location-modifiers |
If true , skip loop-location-modifiers on the first iteration of the loop. Uses the value of skip-first as its default. |
Boolean | skipFirst |
skip-first-variable-mods-target-loop |
If true , skip variable-mods-target-loop on the first iteration of the loop. Uses the value of skip-first as its default. |
Boolean | skipFirst |
str-fade-self |
Message sent to the caster when the loop ends. | String | "" |
str-fade-target |
Message sent to the target when the loop ends. | String | "" |
spell-on-end |
Sub-spell casted when the loop ends. | String | null |
spells |
List of sub-spells casted on each iteration of the loop. | String List | null |
variable-mods-loop |
List of variable modifications performed on the caster on each iteration of the loop. Performed before loop-modifiers and loop-target-modifiers are checked. |
String List | null |
variable-mods-target-loop |
List of variable modifications performed on the target on each iteration of the loop. Performed before loop-modifiers and loop-target-modifiers are checked. |
String List | null |
loop-modifiers |
List of modifiers checked at the beginning of each iteration of the loop. Checked after variable-mods-loop and variable-mods-target-loop are performed. |
String List | null |
loop-target-modifiers |
List of target modifiers checked at the beginning of each iteration of the loop. Checked after variable-mods-loop and variable-mods-target-loop are performed. |
String List | null |
loop-location-modifiers |
List of location modifiers checked at the beginning of each iteration of the loop. Checked after variable-mods-loop and variable-mods-target-loop are performed. |
String List | null |
#Strikes targeted entity with lightning for up to 200 ticks (10 seconds)
#If the entity dies before the duration of the LoopSpell ends, the loop will cancel.
PerpetualLightning:
spell-class: ".targeted.LoopSpell"
delay: 10
duration: 200
require-entity-target: true
cancel-on-death: true
str-fade-self: "The foe has been slain, thus the lightning strikes cease."
spells:
- lightning
#Increments a variable by 1 each time a loop occurs.
#When the variable reaches its maximum value, the loop ends.
variables:
increasingvar:
type: player
permanent: false
default: 0
min: 0
max: 10
IncreasingVariableLoop:
spell-class: ".targeted.LoopSpell"
require-entity-target: false
variable-mods-loop:
- increasingvar +1
str-fade-self: "The variable has reached its maximum value of %var:increasingvar%"
spells:
- IncreasingVarDummy(mode=full)
loop-modifiers:
- variable increasingvar=10 denied
IncreasingVarDummy:
spell-class: ".targeted.DummySpell"
target-self: true
str-cast-self: "The current value of the variable is %var:increasingvar%"
helper-spell: true
!!!This is not the official MagicSpells wiki!!!
This wiki was cloned from the official one to document the changes to the plugin that were made specifically for Dwarves vs Zombies 2023 and Lords of Minecraft 2