forked from TheComputerGeek2/MagicSpells
-
Notifications
You must be signed in to change notification settings - Fork 3
BowSpell
MomoPewpew edited this page Jul 28, 2023
·
17 revisions
spell-class: ".BowSpell"
A spell that fires when a player shoots a bow or crossbow. Options exist for casting a spell on shooting, hitting an entity or hitting a block.
Option | Description | Default Value |
---|---|---|
bindable |
Whether the bow spell can be bound to an item. | false |
bow-name |
When defined, only bows with names that match this value exactly can trigger the bow spell. | - |
bow-names |
When defined, only bows with names contained in this list can trigger the bow spell. | - |
bow-items |
When defined, only bows that match one of the listed items (using the Cast Items format) can trigger the spell. | - |
can-trigger |
Target list | players |
cancel-shot-on-fail |
When true , if the bow spell fails to cast, the bow's arrow shot is cancelled. |
true |
cancel-shot |
Cancels the bow's arrow shot if the bow spell successfully casts. | true |
deny-offhand |
If true , the bow spell will not be cast if the arrow is being shot from a bow in the offhand. |
false |
disallowed-bow-names |
When defined, any bows with names contained in this list cannot trigger the bow spell. | - |
disallowed-bow-items |
When defined, only bows that do not match one of the list items (using the Cast Items format) can trigger the spell. This option takes precedence over the option bow-items . |
- |
ammo-items |
When defined, only ammo (items used to fire a projectile) that match one of the listed magic items can trigger the spell. The option takes a list of strings, with the strings being magic items. | - |
disallowed-ammo-items |
When defined, only ammo (items used to fire a projectile) that do not match one of the list magic items can trigger the spell. This option takes precedence over the option ammo-items . |
- |
maximum-force |
Maximum force (how far the bow is pulled back) for the bow spell to trigger. Ranges from 0.0 to 1.0 | 1.0 |
minimum-force |
Minimum force (how far the bow is pulled back) for the bow spell to trigger. Ranges from 0.0 to 1.0 | 0.0 |
remove-arrow |
Removes the arrow associated with a bow spell after casting spells from hitting the ground or an entity. | false |
require-bind |
Requires bow spell to be bound to be cast. | false |
spell-on-hit-entity |
Sub-spell cast when the arrow associated with the bow spell hits an entity. | - |
spell-on-hit-entity-location |
Sub-spell cast when the arrow associated with the bow spell hits an entity, firing at the location the arrow hits the entity. For example, if the arrow hits the head of a zombie, the spell provided will be cast at the zombie's head. Must be a targeted spell that can hit the ground. | - |
spell-on-hit-ground |
Sub-spell cast when the arrow associated with the bow spell hits a block. | - |
spell |
Sub-spell casted when the bow is initially shot. | - |
use-bow-force |
Uses the bow's force when shot as the power for the spells being cast. 0.0 force translates to 0.0 power; 1.0 force translates to 1.0 power. Spells by default have 1.0 power. | true |
frost-shot:
spell-class: ".BowSpell"
name: "FrostShot"
bindable: true
cancel-shot: false
require-bind: true
remove-arrow: true
cancel-shot-on-fail: false
spell-on-hit-entity: frost-shot-slow(mode=full)
effects:
trail:
position: projectile
effect: effectlibentity
effectlib:
class: ParticleEffect
particle: snowball
particle_count: 2
iterations: 50
period: 2
frost-shot-slow:
spell-class: ".targeted.PotionEffectSpell"
helper-spell: true
type: slowness
strength: 5
duration: 100
targeted: true
str-cast-self: "Your shot has frozen your enemy!"
bow:
spell-class: ".BowSpell"
bow-names:
- "Bow Of Volley"
- "Bow Of Volley2"
cooldown: 1
cancel-shot: false
use-bow-force: true
cancel-shot-on-fail: false
str-modifier-failed: "Modifiers failed!"
minimum-force: 0.5
spell: EFF_ARROW
spell-on-hit-ground: ARROW_GROUND
spell-on-hit-entity: ARROW_ENTITY
modifiers:
- sneaking required
target-modifiers:
- entitytype pig required
location-modifiers:
- inblock grass_block required
EFF_ARROW:
spell-class: ".instant.DummySpell"
effects:
eff1:
position: caster
effect: effectlib
effectlib:
class: SphereEffect
particle: REDSTONE
particleSize: 0.8
color: ffff00
iterations: 20
period: 3
radius: 1.25
particles: 40
visibleRange: 60
ARROW_ENTITY:
spell-class: ".targeted.DummySpell"
effects:
eff1:
position: target
effect: effectlibentity
effectlib:
class: SphereEffect
particle: REDSTONE
particleSize: 0.8
color: 00ff00
iterations: 20
period: 3
radius: 1.25
particles: 40
visibleRange: 60
ARROW_GROUND:
spell-class: ".targeted.DummySpell"
effects:
eff1:
position: target
effect: effectlib
effectlib:
class: SphereEffect
particle: REDSTONE
particleSize: 0.8
color: 00ffff
iterations: 20
period: 3
radius: 1.25
particles: 40
visibleRange: 60
!!!This is not the official MagicSpells wiki!!!
This wiki was cloned from the official one to document the changes to the plugin that were made specifically for Dwarves vs Zombies 2023 and Lords of Minecraft 2